3-d-c opened this issue on Jun 20, 2011 · 24 posts
Miss Nancy posted Mon, 20 June 2011 at 12:12 PM
try setting ambient/translucent to 0 (no lite emission in those channels), then plug texmap into alt diffuse. it won't be very bright at first, but let us see the render, with HSVTM at 2.0 and gain at 2.0. uncheck "refl lite mult", set IDL et al. via D3D FFRender script.