RobynsVeil opened this issue on Jun 12, 2011 · 269 posts
Glen posted Wed, 22 June 2011 at 10:44 AM
Hello all!
Some really nice stuff in here, thankyou very much for this thread!
I'm just starting out in dynamic clothing, and I feel I might have started off by throwing myself in the deep end... Basically, I'm making a racing suit for M4. Well, I didn't actually make it, I bought a 3D model of a racing driver and chopped the suit off him (ooerr!) So, I now have a suit that I've edited in AC3D, to fit M4 (and, hopefully, at some point, V4!)
I wonder if there's a resource for settings for different materials? I'm utterly fresh to this. As someone mentioned before, it's incredibly intimidating, seeing all these settings which don't mean anything to me! The suit is mainly made up of a lined material, with a grid like seam/stitching affair, much like a quilt, only much thinner. It also includes elasticated cuffs and ankles and a thicker collar section, not too dissimilar from the kind of thickness you'd expect to see on the elasticated parts, only it's not elasticated, it's just a thicker type of the same material as the rest of the suit. There's also a belt that goes around the waist, with the same fastening as the collar. I guess it's not too important for the collar to be any different, but I don't want it flopping forward, as, IRL, it has a Velcro fastening, with an overlap.
I'm aware that I'll have to create different groups for these parts, but I'm not entirely sure how. I have selected the collar, cuffs, belt and ankles and set them all to one constrained group, although I think this was the wrong thing to do.
Can anyone advise me, please? This seems like a very knowledge rich thread! :)
Thankyou!
Glen.
I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti
My DA Gallery: glen85.deviantart.com/gallery
Peace, love and polygons!