Artchitect opened this issue on Jun 25, 2011 · 40 posts
markschum posted Sat, 25 June 2011 at 7:03 PM
I do it this way, others may do it differently.
Time the action doing it yourself. say 1 second to lift hand and 1 second to move it a but. 2 seconds total at 30 fps is 60 frames
Position the figure in a neutralpose at frame 1 and keyframe all actors.
at frame 30 position figure with hand raised, and any other pose changes and keyframe it.
4 at frame 60 next pose, hand moved a bit , maybe head tilt , keyframe it.
5 run the anim in preview and see where its rough. We want the nad to stay in place for a bit so go to frame 20 , and copy paste the hand and arm keyframes from frame 30. Also past them to frame 40.
keep adjusting and adding new keyframes till its smooth enough.
I would allow 30 minutes for that , you might take a couple of hours, but thats ok.
If you have enough keyframes start using the graph editor to check how smooth a curve you have and make small adjustments in that.