brdarkmoon opened this issue on Jun 21, 2011 · 21 posts
brdarkmoon posted Sun, 26 June 2011 at 10:50 AM
Thank you very much for you help DarkEdge. I´ve done like you said: 1st: I zeroed the figure then exported according to your instructions only the head and then reimported as a morph into poser, then dialed 1, the head doesn´t explode,but, it moves a tad back. 2nd: I zeroed the figure then exported the whole body again folowing your instructions, and then reimported as a full body morph into poser, then dialed 1, nothing happens, dialed higher numbers, again nothing happened. if i export according to icandy265, it is also OK. I had it done before and the explosion happened, however, now i´m sure that i must´ve done something wrong. BUT, i must say that the Geometry explosion only occurs if i do a full body export, edit and then try to reimport it as a full body morph or only part of it as a moprh target for some part of the body (doesn´t matter) it will explode; exporting only a body part editing and bringing it back as a morph target will work fine. Thank you again m8, do you have any suggestions on how to fix it (other than loading the original geometry)?