FightingWolf opened this issue on Jun 22, 2011 · 23 posts
SamTherapy posted Thu, 30 June 2011 at 11:12 AM
Here's something else which annoys me but it's not always possible to find out until you buy the product...
Meshes which are triangulated for no good reason. I've bought a few of these and in each case, all the tris do is add to the poly bloat. It really, really hacks me off to see a surface divided into triangles when a quad would do the job perfectly well. I'm not completely against tris - they have their place - but they shouldn't be everywhere.
I bought a car from here a few years ago, a real nice model but it's entirely triangles and therefore the poly count is through the roof. The same vendor upped sticks and moved to DAZ. He now sells an updated version of the car I bought which has been converted to quads. Will I buy it again? Will I bollocks. I'm considering converting the one I have, though. Still, it's a pain in the arse to have to do such stuff because the vendor can't be bothered. Needless to say, a vendor who makes stupidly dense meshes may get one sale from me but no more.
While I'm on the subject of meshes, some of the cleanest and most elegant mesh flows I have seen are by Japanese freebie makers. Mask-Da and Shukky are masters at making stuff with enough polys to do the job and absolutely no waste. Take a look at Mask's guitars; not only are they incredibly well detailed and unbelievably accurate, they're not over the top poly-wise. Would that other content creators took as much care.
Coppula eam se non posit acceptera jocularum.