bagginsbill opened this issue on Jun 29, 2011 ยท 184 posts
kawecki posted Thu, 30 June 2011 at 11:46 AM
Quote - "It changes in surprising ways as the viewing angle becomes more shallow."
Fresnel in action. In metals the amount of reflected light is a function of the incidence angle and the wavelength. To achieve this effect you need to have a Fresnel function for each RGB channel with different parameters.
Dielectric materials don't change the color of the reflected specular light, so a single Fresnel function for the three RGB channels is enough.
Stupidity also evolves!