MikeMoss opened this issue on Jun 30, 2011 ยท 8 posts
lesbentley posted Thu, 30 June 2011 at 7:21 PM
My guess it that somehow the winding order has gotten changed in the morph target, and it is thus pulling the vertices to the wrong place.
Have you tried placing a tick in the "Attempt vertex order correction" box when you import the morph target?