MarkBremmer opened this issue on Aug 18, 2001 ยท 33 posts
kaom posted Mon, 20 August 2001 at 4:44 PM
I made the objects in the images form scaled cube primatives. You are correct. In my upper image I used two scaled cube primatives anf built a corner out of them and that was the result, I tiled the texture 4 times, and the UV coords in AG were 128&128. The lower one was juse one of the cube primatives not made into a corner. I tried it with a spline object and got horrible results. I did everything you sai Mark, but got these results. Ihave tried the presmooth and adaptive mesh options, What exactly are they, I don't really understand their functions exactly. What exactly do you mean when you say "use two planes with AG and MBG apllied and build your own corner out of it"? Can you clarify this with maybe a visual example? Thanks guys! You've been very helpful and patient with me, and I really appreciate it. I really want to get a handle on this, so I can use it to it's fullest. kaom