Xameva opened this issue on Jul 06, 2011 ยท 25 posts
BionicRooster posted Wed, 06 July 2011 at 11:38 AM Forum Moderator
Attached Link: BB's VSS
Only way I could think of being able to accomplish that would be thru a Python script. That is, unless you made a new texture with the claw marks alreay applied, then you could just make a MAT for that, but it would only work for the fugures that have same uv mapping.A product that does the Python script is BagginsBill's VSS. It has a prop with 'most' of the shader, then the Python script adds that shader to your figure, plugging in whatever main textures you already have loaded.
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