Forum: Poser - OFFICIAL


Subject: cr2 question

sebulba opened this issue on Nov 05, 1999 ยท 11 posts


bloodsong posted Sat, 06 November 1999 at 5:50 PM

heya; copy everything under g head, including usemtls (there should be a bunch); make sure you go all the way to the next g line, and also do another search for g head, as there may be a second location with vertices for the groups. next time you send a poser obj to ray dream, you can save yourself a ton of headaches if you change the usemtl's to groups, then change them back when you're done. that way, you wont lose anything. i usually go through the obj file in a text editor and name things like g head!tongue and g head!eyebrow and stuff. (no offense to kevin's perl script to automate this, but i havent ever been able to get it to work well :/ but it is a cool idea!) you can also select by material and assign to group in the new uvmapper. with each material now a separate group, you can select each piece by double-clicking on a vertex in the mfm. if you go and add stuff, be sure you name your new polygons with the group/mtl you want. (this can also be done in the new uvmapper.) before building the phi, go back and reverse engineer all the ! symbols back into these two lines g head | usemtl eyebrow. (i search for ! and just type over it when it finds it.)