RobynsVeil opened this issue on Jun 12, 2011 · 269 posts
Rosemaryr posted Fri, 08 July 2011 at 6:13 PM
Quote - I would like to thank all of you for tips and tricks posted here. I learnt a lot from this thread. Thanks!
I have a question about pokethroughs. Sometimes I get them, sometimes I don't. (Probably depends on pose and amount of simulation frames?). Are pokethroughs common/"natural" thing when using dynamic clothes?
In this pic for example her feet stick out although I didn't have "ignore feet" option on, and she's standing on the floor...
That sometimes happens to me when the mesh/ cloth's density is too open/large. Small things get sort of caught like that.
1)Try a sub-divide to increase the mesh density. That way the toes won't 'catch' in between the mesh vertices. Drawback: increased simulation times and more memory needed to handle the denser mesh.
2)Another solution is to put on (transparent) stockings which give a solid area for the cloth mesh to react against, but aren't seen over the bare toes. (...If that is the look you want.) Similar things can be done for the hands, if the fingers tend to catch: use a mitten mesh to protect them.