vintorix opened this issue on Jul 07, 2011 ยท 89 posts
vintorix posted Fri, 08 July 2011 at 11:12 PM
Here is a quick texturing, more of a concept like, using the bashed UV maps. The whole thing has taken about 3-4 hours, including the retop. It is many things to do if it were to be a real model, seam borders is the most important but never mind. (also there is no bump, displacement or normal maps in this render)
Today are many new ways to model different from the classical box modeling, ZBrush, Voxel based system as 3DCoat, Marvelous Designer, Sketchup, that are great fun to use but produces horrible meshes. Retop is a way to solve this elegantly something like the Gorodian knot actually. Each one solves this differently, I am very interested to hear about other methods for retopologizing (is that a word? :), especially with pictures before and after and not only 'this tools is good'. 'software xx is better'..and so on.