Forum: Poser - OFFICIAL


Subject: Retopology

vintorix opened this issue on Jul 07, 2011 · 89 posts


vintorix posted Sat, 09 July 2011 at 4:53 AM

phionix,

Well I'm always willing to try ZBrush which is a great program. The retopology is a bit complicated but as long as it works so.. Better the program you have than the one you don't have!

I used the following process,

1)  With your tool selected and in edit mode, go into the tool palette and make a zsphere
2)  Go to Tool>Rigging>Select Mesh and select the mesh you want to retop
3)  Go to Tool>Topology>Edit Topology
4)  Add points in edit mode, move points in move mode, remove points by alt click them (press "a" to preview)
5)  When finished go to Tool>Projection>Projection adjust the Project Range until it looks good (check with "a")
6)  Go to Tool>Adaptive Skin>Density and set the density slider (higher density=higher quality)
7)  Click Make Adaptive Skin in that same subpalette. You will now have the new version in the tool palette.

It works but the thing I want to ask is, what happened to the groups? As I have explained the material selections are important. Normally when you are sculpting an organic entity in ZBrush (ie an alien creature :) you don't want seams, but with clothing seams are an important part of the design. So how do I preserve the seams in ZBrush?