vintorix opened this issue on Jul 07, 2011 ยท 89 posts
DarksealStudios posted Sat, 09 July 2011 at 11:10 AM
You will have to make new groups, but it's so easy to do with your new low poly retopo-ed mesh... As for seams, you mean uv map, right?? You make a new map... But see, when you know you're going to retop a mesh, you wouldn't bother setting up the UVs on the 1st one I begin with... So it's not like it's double the work. Now I happened to like zbrushes auto uv method, and then I like to go into Maya and tweek and edit this auto setup with mayas uv tools (more control). If you mean something else by "seams" you let me know.