vintorix opened this issue on Jul 07, 2011 · 89 posts
vintorix posted Sun, 10 July 2011 at 8:57 AM
ShawnDriscoll, "Most retopology I ever do is for creating a lo-res base mesh from a detailed object that I've baked a normal map from to then apply onto the retopo mesh."
Yes that is the normal way to work with zBrush for example but this is different.
You can make a dress in Marvelous Designer in 10 min with first class UV maps that can be used in Poser as dynamic cloth directly. However the triangular mesh is unsuitable as a base for conforming clothing. It must be retopoligized, so the planned workflow is this,
then,
Voila! You can now distribute your piece in both Dynamic and Conforming format.
Edit: You must think outside the box! :)