odf opened this issue on Oct 27, 2008 · 13933 posts
amy_aimei posted Sun, 10 July 2011 at 9:01 PM
Quote - I'm in the process of trying my hand at creating skullcaps.
Here is what i've got so far for Antonia. As you can see it needs to be smoothed at the hairline.
Now can someone explain how to do that, please, please?
I have Silo learning version, Wings 3d and Blender and I also have Hexagon 2.5 which isn't installed yet.
Me too. I don't know what the skullcap for. For growing hair in Poser's hair room? As I know, there are 2 types of hair, one is the conforming hair, just like conforming clothing, which I don't think it requires a skullcap. Another one is dynamic, where hair "grow" from the skullcap. That one works in Poser but not DAZ Studio.
I have seen skullcap that is a mesh very close to the head but not based on the head object.