MarkBremmer opened this issue on Aug 18, 2001 ยท 33 posts
kaom posted Mon, 20 August 2001 at 11:31 PM
Thanks Mark, I was wonderif that corner was one cube or two, that explains it. I notice you have the V samples set to 350. Can you set these to any number up to 1024? I wa sunder the impression they had to be set to 128,256,512 etc... So I take it they can be set to any number? Does U and V affect the scaling of the AG shader? Thank you, kaom