vintorix opened this issue on Jul 07, 2011 · 89 posts
vintorix posted Mon, 11 July 2011 at 3:11 AM
"triangle mesh are better for conforming and dynamic clothes...because normals are always correct after the deformation"
ha ha, talk about sense of proportions! Nothing is easier than to correct wrong normals except perhaps tying my shoes. Beside, the tools in C4D for retopology has never given me a wrong normal.
Edit: But the most compelling argument is that there is not a single cloth model in the marketplace that is not made in quads, not one.