vintorix opened this issue on Jul 07, 2011 · 89 posts
kawecki posted Mon, 11 July 2011 at 3:33 AM
Quote - ha ha, talk about sense of proportions! Nothing is easier than to correct wrong normals
You cannot correct the normals of a degenate or not planar quad, three normals can be good but the fourth is always bad, you only can select which one will be the bad one.
Quote - Edit: But the most compelling argument is that there is not a single cloth model in the marketplace that is not made in quads, not one.
Yes I know and almost all the clothes that I have are made by quads, but just go to the cloth room, pose a dynamic cloth and see all the abominations that happen with the quads in some parts of the cloth. Of course in most of the cases the abominations are not visible in the rendering with the camera angle you use. And when are visible you must change the camera angle, use magnets to hide or correct them or use Photoshop. With conforming clothes happens the same at the bending zones.
Stupidity also evolves!