bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
Acadia posted Thu, 14 July 2011 at 5:50 PM
Quote - The script doesn't define the material zones, and you should not edit the script. The lists you showed are suggested names for use when adding zones and rules via the VSS dialogs found under the designer.
You add zones to the control prop for new material templates. For example, if you wanted a new template zone for a horned animal, you might want a zone called Template Horn.
Then if you wanted to hook that template to be copied to various actual zones on the figure, you would edit the rules in the Shader Rules material.
The objective is to have a rule detect a material by name or partial name on the target, and then connect that to a "Copy" node that says what template to copy from the control prop.
If you look in the control prop Shader Rules, you will see rules like "Rule skin" that are connected to other nodes - a Copy Template Skin node in this case. That means any material with the letters s, k, i, n in them will match that rule and the skin template will be used on that material.
Suppose your wings have materials "Left Wing" and "Right Wing". You'd do best to make a Template Wing material, and then a Rule *wing -> Copy Template Wing.
Ok, I opened the VSS_PR3_AO.pp2 with Notepad and located some "rule" words inside and see things such as "skin" and "torso" and "chest" etc.
However, I don't know how to go about creating a new rule because I can't see where the "rule" text strand starts or ends. I've tried word wrap and no word wrap, but nothing lines up easily for me to be able to see a regular pattern of what to copy for a new rule.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi