bagginsbill opened this issue on Jun 29, 2011 · 184 posts
bagginsbill posted Fri, 15 July 2011 at 2:15 PM
Oh anybody who can figure out what to do is free to post it. Believe me, you're not going to match what I have. I have the same shader doing several golds, several coppers, several brass, bronze, silver, platinum, steel - in all of these I have various finishes (smooth to blurry/rough). I have grain and mottling where needed. I have the specular node perfectly tuned to match the blur and IOR so that reflections of Poser lights look just like reflections of a Poser glowing sphere. I have several hammered versions that are really beautiful. I don't know of anybody outside guys at Pixar who can match what I'm doing. Not even at SM.
Looking at yours, Miss Nancy, I see:
There is diffuse there in your shader. I measured it on real gold - polished gold diffuse response is less than .1%. Get rid of that.
You don't have the right change in color as a function of viewing angle. That was really tricky and took me a long time to get right.
Did you use the color I gave for straight on? It seems to look a bit too green. That looks more like brass.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)