Forum: Carrara


Subject: Cool Plug-in

MarkBremmer opened this issue on Aug 18, 2001 ยท 33 posts


ewinemiller posted Tue, 21 August 2001 at 6:45 AM

kaom, You can set the U and V Samples to any number up to the limits of your system's memory. AGr will try to do as much as it can. If it runs out of memory, it will just return the original mesh with no deformation. U and V don't impact the scaling of the shader, it's just the number of samples it will use across the object's UV space. Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins