Forum: Poser - OFFICIAL


Subject: Texturing a many part OBj - Carrara Studio Export

pc_artist opened this issue on Aug 20, 2001 ยท 6 posts


jschoen posted Tue, 21 August 2001 at 11:07 AM

I have to stress what JeffH said. Carrara is great at exporting a clean .obj file. But certian things have to be done prior to exporting. And the main one is to change all, I mean ALL the materials to what you want to end up as separate groups. You can always change the names and tweak more in UVMapper and Poser. I.e. If you had a figure, you would select the head and create a NEW material for it called "Head" , select the neck and create a NEW texture for it called "Neck" (Of course if you're creating a standard figure, it's best to name figure parts (materials too I.e. Call the head material "head", call the material of the foot "foot") to the corresponding "Poser" names (You can find this in the manual)). The "skin" material like in the Poser figures which cover several body parts can be done in Poser, don't try to do them in Carrara. When you assign materials to the parts in Carrara you also create the groups. So if you have the foot and the head the same material, in Poser it will be grouped. Secondly, depending what kind of object you have in Carrara you want to set it's properties in the mesh modeler. This will increase or decrease the number of polygons and the detail quality when exporting. Hope this helps and isn't too confusing. James