SerpentineFire opened this issue on Jul 21, 2011 · 17 posts
SerpentineFire posted Fri, 22 July 2011 at 11:26 PM
Quote - SP
Material was applied to the Poser 8 Hi-Res Square, Z-Scale and X-Scale set to 1000%. Changing the x-scale and z-scale in the Fractal Sum node changes the distance between the ripples. I'm not v good with nodes so a better explaination from an expert would be appreciated. Can this be used as a ripple and combined with another node to create the bigger waves. Maybe it easier to morph the square prop? More help needed!
That sounds logical, and I was actually wondering the same thing. Would be nice to be able to create something akin to a rough sea. I am sure BagginsBill would be able to say, he seems to be the guru on this sort of thing :) Also he might be able to suggest, or someone might be able to, how to light the water as if there are lights in the water. That was a very long winded way to ask that LOL But say for instance you wanted to create a swimming pool and it was going to be a night time scene, do you simply place a light under the surface of the water or is there a better way? I think I may be a little OT but I say things as they come into my head :)