willdial opened this issue on Jul 23, 2011 · 15 posts
hborre posted Sun, 24 July 2011 at 12:27 PM
I agree with BB, some of those combinations are suspicious and do not amount to anything positive for the render. I ran several renders based on this node combination and have not been successful in duplicating the oddity. I have noticed that specular response is driven through the roof from what I attribute to the blinn and glossy node combination into alt_spec. And the velvet node is desaturating the color in the red of the cape. This almost looks like damage control for bad node combos.
I am suspicious of the reflection map which really isn't necessary under IDL conditions. My test scene only consists of BB envsphere and 1 infinite light. How was this scene composed and ultimately rendered?