Taylor-Made opened this issue on Jul 25, 2011 · 20 posts
seachnasaigh posted Tue, 26 July 2011 at 9:45 PM
Another option for texturing large models economically is to use asymmetrical seamlessly tiled images. And it's OK to also use a non-tiled image on the material, for example overlaying a displacement map giving rivets and weld seams on top of a tiled image of wrought iron. Most of my models are too big to even consider using a single (non-tiled) map to texture the whole model.
If you see a blurry smear on the model when rendered, but only in a few places, it may not be due to small texture image size; the model might have a highly acute (sliver or needle-shaped) triangle in the mesh. These are notorious for causing UV mapping distortion.
I seem to recall reading that P8/PP2010 can use maps of twice the resolution of earlier versions of Poser. Can anyone either confirm or deny this?
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5