Forum: Blender


Subject: Poser Tools for Blender 2.5

Reddog9 opened this issue on Jun 10, 2011 · 164 posts


Aardvark_ posted Wed, 27 July 2011 at 9:37 AM

Quote - is there a trick where i can save the figure in poser as a prop and then load it in blender with this script?

 

because manual laodaing all figure textures is a PAIN hehehe ;)

 

Heck, as good as the Poser to Blender importer/exporter is, saving Blender objects as Poser prop files (.pp2) just to reuse them again in Blender, is not a good idea. Blender materials aren't done quite the same way in Poser, so there'd be wasted time tweaking the materials to get Poser to accept them fairly well, and then bringing them back, you might have to tweak the material settings again in Blender to get them just the way you want. It's much better to bring in prop files, tweak them to get them the way you want, then save the .blend file with them in it.

You don't need to redo the textures if you save an object in Blender. To bring in a Blender object, complete with textures and all the settings, use the Append option under File. Click Append, browse to the .blend file where the object is, click on the Object directory, then select the object(s) that you want. Copies of those object(s), complete with all their assigned materials, UV maps, etc., will be loaded into your .blend file and your scene. You can also load in materials, lights, armatures, entire scenes, or whatever else you can see is there.

The only drawback to this method is that Blender doesn't allow you to keep thumbnail images of the objects in the Object directory, so you may not know what you're getting unless you open the .blend file itself and have a look -- or keep a seperate file with pictures of what the objects look like.

You can also, by clicking the Link box, link to the data in the .blend file, which means that instead of bringing in a copy of the object, which you are then free to modify any way you like, you have just the link to the data, which can't be changed in your open .blend file. In other words, you could bring in a chair and move it around and resize it, but it wouldn't allow you to change the materials or the mesh. That option is quite useful for large projects.

It's worth reading up on the Append and Link options.