JStryker47 opened this issue on Jul 26, 2011 · 40 posts
markschum posted Wed, 27 July 2011 at 9:48 PM
I can honestly say that part of the creative process is in fact enjoyable. The rest becomes a dreary tedium that many times I wish would just stop. By the time you have a working zip with everything in the right place, all the mat poses done, the uv map actually usable and all the defects worked out of the obj file, all the body part centers in the right place , all unused dials hidden, all dials used named meaningful names like open/close and not Rotate z, with proper limits, bend turned off for mechanicals and manually edited in the ERC dials a lot of the fun has gone out of the task.
Then getting past testing leaves you with a good feeling which rapidly turns to irritation as people complain before reading the readme file, and you realize that 20 people have commented on the product even though you only sold 10 ;(
Waste a few hours sending out cease and desist letters or DMCA notices to sites in strange places hoping they read english.
Gee yes I want to also make a Daz studio version and spend hours more figuring out their node based textures or painting equivalents in Gimp.
Its not personal, no hatred involved, its just more time spent with little return.
If a product sells for $12 the vendor gets 6. On that he pays taxes if he makes enough in a year. If he spends 10 hours on a product at minimum wage thats 72.50 he needs to make so thats 12 sales. After the 12-13 sales he is maybe making a profit.
I had a bunch of test scenes from Daz studio, none of them load in the latest version. Some of my old product does not work in the latest studio either, I dont know what Daz changed but something broke badly. Is it worth my time trying to sort out whats wrong , actually no. Give me some good up to date documentation on my own PC and I might reconsider.