Xameva opened this issue on Jul 28, 2011 · 20 posts
lesbentley posted Thu, 28 July 2011 at 8:09 AM
Quote - Is there any way I can strip the figure in my scene of all morphs before I save my animation? A script of some sort? That way I can get rid of all the morphs completely, save just the translation keyframes, and then text edit in the morph keyframes.
That's what I usually do.. but these morphs seem to be saving into my animation even though I deselect the "Morph channels" option when saving the pose.
If you did not select "Include morph channels in pose set" when you saved the pose, then you should not have a any data for the morph channels in your pose file. However to answer you question, yes there is a way.
Run the free utility "Morph Manager 4" (MM4) Load any pz2 (pose) file in the left window (this forces MM4 to display more options), now load the pz3 (scene) file that you want to process in the same left window. Click the "More Options" button and select "Delete all morph targets from file. Save the file back to disk. You can use MM4 to delete morphs from pz3, cr2, or pp2 fies.
Ockham has a py script that is supposed to strip any morph channels that are set to zero "StripZero.zip", but I have never used it myself.