Xameva opened this issue on Jul 28, 2011 · 20 posts
wolf359 posted Thu, 28 July 2011 at 10:48 AM
Hi
I ran a simple test animation V4 With IK Jumping up off the ground with feet landing
over 90 frames.
saved the animated pose file
tried to apply a second loop of it to V4 and the second it loaded her feet visibly shifted.
I am Afraid you are NOT going to like the results of my "investigation" as they confirmed what I already suspected was your Culprit.
POSER'S "IK" IMPLEMENTATION IS .......GARBAGE!!!
I discovered this much to my Horror in a commercial film animation project
poser IK is an all or nothing Scenario that cannot be mixed with NON IK motions nor even be mixed with itself when using animated poses where it originally was used.
You used IK to get "Feet Pinning" or "hand pinning"in your animation I assume.
HOWEVER this "Feet pinning" has no actual animation channels and therefore Cannot actually hold TRUE EDITABLE keyframes despite your
Attempt to do so by Filling the entire animation pallet with keyframes. ( As I often Do after sparse handkeying)
So your animated pose did not actually "Store" the feet pinning just the positions the feet held
and poser somehow cant correctly "remember" the exact placement of the feet and tries to "guess" when the pose is reapplied.
Hence the jitter/jerkeys that dont actually display in the graph editor but adversely affect your figure
MY only solution was to tediously hand key the feet in place with NO IK in use anywhere in the animation
And this was on a figure needing his feet pinned to a skateboard performing curb& Rail tricks!!!
hope you find a solution for your sequence.
Cheers