SerpentineFire opened this issue on Jul 25, 2011 ยท 61 posts
vilters posted Fri, 29 July 2011 at 9:34 AM
The red is another texture and does not count.
The white one, (with the nodes) becomes transparant.
The yellow one uses the same setup but has a mild yellow plugged into Input_2 of the blender . (leaving it also mildly transparant)
Displacement and bump control the "thickness" of the cloth.
The blinn controls the shine of the cloth.
The biggest advantage from this setup, is that you do not have to create a mask, and have lots of control of what is happening.
Start with a good texture, and Poser does the rest for you.
In cluse up, the middle one is "stunning".
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!