bagginsbill opened this issue on Jun 29, 2011 ยท 184 posts
Zaarin posted Fri, 29 July 2011 at 2:44 PM
Quote - Zaarin,
I sent a note to syyd at RDNA to begin discussion of putting the metals in a store. It's only been a day but haven't heard back yet. I haven't thought of going to Rendo or Daz as I feel they take too much percentage. Maybe I'm wrong about that. I don't know.
I have a question on metal packaging.
I generally do not make shader packs - I make one shader that does a thousand variations and expect you guys to figure out how to use the parameter nodes I set up to make it easy to control effects. Normally if I were publishing this metal as a freebie, that's what I'd do.
But I know that non-enthusiasts of the mat room will buy this. They will want presets. How far do I go?
I have 14 metal colors
I have 5 finishes (actually infinite number as it is a numeric parameter, but I could argue the need for 5 is all - mirror, polished, brushed, dull, matte)
I have 3 surfaces - smooth, hammered, distressed (again, really an infinite number, but let's say 3)
So that is 14 * 5 * 3 = 210 different materials.
Should I include 210 materials in the pack? Or 14 colors only and let users figure out how to do finish and surface? Or some selection of 20 or 30 that I think are most useful like brushed aluminum and steel, matte brass, hammered polished copper, distressed dull silver, etc?
Good news! :) People want options when it comes to materials, especially since it seems even more people are allergic to the material room than the cloth room. I'd include as many presets as possible; as several people here have said already, 210 is not really a large number of materials for a material pack. Also, I second (third?) the suggestion of subfolders; it makes things a lot easier to keep track of. Of course, I sort my library myself so I can easily enough resort it if its not. Others may not do so, however, and seeing 210 items in one folder could be a little daunting.