Acadia opened this issue on Jul 29, 2011 · 11 posts
RobynsVeil posted Sun, 31 July 2011 at 1:22 AM
If I could figure out flounces in Blender, it would definitely be a dynamic dress - the only cloth type that makes any sense to me anymore.
I'm currently working with a (slightly) re-fashioned pair of jeans - I wanted boot-cut, since girls my age and with my "attributes" can't wear that really skinny stuff anymore - but I've had to do a few things to keep them from doing weird deforms as Katie bent at the waist to have a critical look at herself. Point being: these are jeans... smooth mesh, nothing busy that's going to give the sim engine too many headaches. And even these are taking a bit of doing to sit right. Not quite there yet... :glare:
I'll talk about this a bit on that other thread, but I foresee some real challenges for Poser's sim engine and potentially intersecting geometry. :blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]