RobynsVeil opened this issue on Jun 12, 2011 · 269 posts
RobynsVeil posted Sun, 31 July 2011 at 1:47 AM
So, the challenge continues. Obsession has its rewards, or so I've been told. There is a lot I'm still not clear on in this magical room, meaning: there's a lot I haven't really explored properly, but I feel I haven't reached the edge yet of Poser's cloth sim capabilities.
Some observations: the final pose of the character actually plays a significant role in your settings for a given cloth item, most specifically how much stretch/draping you want the cloth to do. For instance, for a figure bending forward, you might want extremely minimal stretch for the t-shirt cloth. And virtually no mass (density).
Those number in Collision Offset and Collision Depth are generally the first I play with, trying for much lower settings first, like .15 / .1 to start with, then going up from there. This is particularly important if you plan on "tucking" something inside something else.
Morphs (enlarging) and high stretch resistance values is a good way to keep things looking snug.
Sim quality: I'm usually setting steps per frame up now - usually at least 6, sometimes 10. And 60 frames. Well, think about it - how long would it take you to get into a certain position? Only a second? Comfortably two, right? So, 60 frames.
But there's no question anymore there needs to be a direct workflow between modeller of choice (in my case: Blender) and Poser... none of the pieces I work with go completely without some tiny mesh mod. But then, I'm weird. :biggrin:
I did toy with the idea of doing retopo to some of my favourite conforming cloth items with the new BSurface retopo tool for Blender but the results have been inauspicious, to put it mildly. Still need to get the hang of that. So, not really an option.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]