EClark1894 opened this issue on Jul 28, 2011 · 68 posts
bob1965 posted Sun, 31 July 2011 at 10:34 AM
Furthermore if you examine the file list of morphs available you'll see Clone, CTRL, FBM, FHM, MCM, PBM, PHM, SCL, and VSM prefixes.
Guess what that means? That there is the capability to create actor specific morphs using the CCT.
What some folks are getting stuck on is that without the CCT all you can make areFBMs so are presuming from single indication that there are no groups in Genesis.
The mesh is cut up into groups just like all Poser/DS meshes previous to it.
If it wasn't, integrating the Bullet Physics library to provide a dynamic cloth plug-in would be a trivial matter to a skilled programmer.
Now let's take the oft repeated statement that content creation will now be simpler.
Where's the content?
Using the store search at DAZ, to date there are 3 outfits in the marketplace for the Genesis figure. Adding the included clothing in DS4 the total becomes 6 outfits.
Do you propose to suggest that skilled content creators using a simpler system have been unable to produce more than three marketable outfits in the time the CCT has been available to them?
Seems odd to me. Coupled with the comments in the DAZ forums indicating that there is a "learning curve" to the CCT it appears that content creation might not be as simple as the marketing speak would have everyone believe.
Personally though I think that the .dsf format is an improvement over the .cr2 format since the techs at DAZ appear to have solved the scaling issues when morphing. I'm just not biting the hook that marketing has thrown out on the rest of it. I mean my last name may be Jones but my first isn't Jim and I ain't drinking the Kool-aid.