Forum: Poser - OFFICIAL


Subject: The Poser questions that Can't be Answered...

EClark1894 opened this issue on Jul 28, 2011 · 68 posts


bob1965 posted Sun, 31 July 2011 at 10:56 AM

Quote - Yeah, but this kind of "smart business", can get you "out of business".

Never forget that 90 % are hobby guys and girls.
Spending "hobby" money.

They wanna play, have fun, be creative.
With an "easy" acces and user friendly program.

Not a bunch of "to pay for" add ons, where you never see an end of the road.

IF you restrict your own market, right brom the beginning, sorry, I can not call that "smart"'.
That is very limited short term thinking.

Remember; Genesis is a hype right now, mothing more, nothing less.

The hype does more then the figure does.

No support? No free items? All extra's to pay for???

She "ll have a very short life.

Also, even with the weight mapping, sorry, I see nothing NEW....... 

Last but not least:

Most DAZ customers are way over their ears in V'4 investments.
They are way past the point of no return.

Any "NEW" figure WILL have to be a special one to turn that around..
And I'v not seen this in Genesis.

No figure reproduces some of the most basic human body movements.

No figure has "real" body references. Or show me one with her breasts on her collars!

Yeah, yeah, poly count has gone through the roof, but breasts are still helium filled balloons. And you can subdevide them ten times more, the weight of the extra poly's will not lower them. Almost all are modeled in the "T" pose.
Do I walk around in a "T" Pose?

When arms are lowered, skin relaxes and breasts lower an inch or 2.
What figure does that??
NONE.
Just an example.

But we all get 5.000 poly ears
2000 poly navels
10.000 poly inner mouths

Everybody forgets "basic" human body shapes and or body-skin interactions.

And Genesis, is no exeption.

Now if someone would start, by building a Low to Medium Poly model, that does act and move like a normal human person would.
Now, THAT would be a revolution.

Poser and DAZ both do internal subdevision.

Anyway, a mesh, is just the wireframe to hang the texture on.

Good shape, and good rigging are far more important than poly count.
But in the end?
It is the texture, bump, displacement, that "makes" the figure.

Won't have much negative impact on their current business.

Here's why:

  1. The previous generations of figures still work in DS4.

  2. As noted the figure really is not significantly different from the previous models. Weight mapping for deformations and resolution of the scaling problem are pretty much it.

  3. Because of the similarity to the previous figures they have been able to implement the Autofit Plug-in allowing use of a significant portion of previous content.

  4. The weight mapping is copied over to the content. With the auto fit parameter set to true this causes the outfit to "fit to" any morph.

  5. The Genesis mesh is a much lower poly mesh that utilizes subdivision for increased resolution. In effect similar to creating a multires figure in a program such as Blender.

  6. I'm with you on the mesh deformation. They fixed the front of the armpits but wrecked the back. But there is only so much that can be done within the chosen rigging framework, compromises have to be made.

  7. Since the UV mapping is the same as for the Gen 4 series the texturing issue is moot to the discussion of the technological aspects. I'm not disagreeing so much considering it to be a separate matter.

  8. Customers tend to jump on the "OOH Shiny!!!" new products. Not everybody takes things apart to see how they actually work.😄 (Yeah that's caused me a few advetures in life.:blushing:)

I seriously doubt there will be much difficulty in including Genesis support in Poser because of the similarity in the files.

The less than well designed and implemented UI of DS4 is a problem, failure to insure updated plug-ins is another.