Forum: Poser - OFFICIAL


Subject: The Poser questions that Can't be Answered...

EClark1894 opened this issue on Jul 28, 2011 · 68 posts


Tashar59 posted Sun, 31 July 2011 at 10:47 PM

Quote - The reason for the hype about the new figure is to recoup development costs of adding weight mapping support to DS4. Think about it, had they simply created a .dsf format version of V4 no one would buy into it. Since business can't remain static you get the "new figure" spin.

File format has nothing to do with it.

Quote - Hmm. Interestingly enough if you import the blMilWom_4b.obj from the geometries folder directly into Poser you get precisely the same results as with the exported Genesis mesh object in regard to the morphing tool.  

Furthermore if you select the imported Genesis mesh then click the group tool you see that the groups are in fact present.

I'll make it simpler for you to understand what I was talking about. Open DS4. Then load up V4 along side Genesis figure. Select the head of both figures and add a deformer to both of them. See what happens. The deformer will work on V4 head but does not on Genesis. You need to select the Genesis figure to add a deformer and then trans it to where you want the morph to be.

In V4 if you want the morph to work on the hip/abbs chest and r/l collar. You have to add those groups to the deformer. Then export each group and load each group. Scripts make the process a little easier but still lots of work. Or do the UVMapper trick to get a groupless mesh to work on in other software and then move it back to UVMapper to get the groups back and then go through the export/import/inject process.

You don't need to go through all that with Genesis.

Quote - Guess what that means? That there is the capability to create actor specific morphs using the CCT.  

What  some folks are getting stuck on is that without the CCT all you can make areFBMs so are presuming from single indication that there are no groups in Genesis.

. Nobody is stuck on that except you thinking everyone is. The CCT is not out for public use yet. DAZ has even stated in thier commons forum that they were working on being able to do that with the CCT. Not much need to delve deep into the workings to know that. BTW. They have had videos out for some time now on the, how to, about rigging things besides the whole process from start to finish. Again you can only go halfway with it until the CCT is out because that is what you need.

Quote - Now let's take the oft repeated statement that content creation will now be simpler.  

Where's the content?

Yada yada the rest of the quote. Simple answer is they rushed DS4 and Genesis out the door before they had the content ready.

The longer version would be it takes a bit of time for the PA's to learn a new work flow and tools. Which you are confusing, "learning a new work flow," with, "not as much work so should have it out sooner."

Once they, the PA's and the rest of us learn the new work flow. It will be easier to create more stuff with less work and time involved. And if you watch this sale they are having right now. You will see some new stuff and more of it. It is now starting to show up.