MikeMoss opened this issue on Jul 28, 2011 · 35 posts
Blackhearted posted Mon, 01 August 2011 at 8:33 AM
Quote - This way, only the chest-forward morph is used when bend is greater than 0, only the chest-backward morph is used when bend is lower than 0.
im aware of this, and it works fine for simple joints and not complex joints like the shoulder.
those morphs are either going to completely fix her shoulders in the up, or in the down position. if you properly correct down/down-forward/down-back, it will look like crap in up/up-forward/up-back (and vice-versa). yes, down and up are independant of each other and easy to set up - but how do you make 2 completely separate sets of morphs for down/down-forward/down-back and up/up-forward/up-back? it would have to be coded so that when the shoulders are in the up position they use a completely different set of forward/back morphs than they do in the down position.
and thats not even introducing twist to the equation. when you raise your arms, your shoulders also rotate almost 180 degrees - they dont just bend up/down like a hinge. but right now id be satisfied with just a solution for the first problem, and i can make a workaround for twist.