Forum: Poser - OFFICIAL


Subject: So are you going to leave poser for V5, Gen ?

722 opened this issue on Aug 01, 2011 · 272 posts


manoloz posted Tue, 02 August 2011 at 1:02 PM

Apart from hobby use and creating content, I use Poser for human scales in archviz renders. While better rigging will mean more realistic figures, in archviz the main focus is not the humans/animals/plants/cars/etc, but the buildings. Everything else is a prop, there to complement and sell the concept, not to compete with Pixar or Blur Studios or etc in realism.

In this niche, Poser is quite well suited, as heavy polygon count taking a hit on render times is almost irrelevant (as most archviz are still renders), and quick morphs to fix american-rugby-shoulders-in-figures again work pretty well for stills.

Apart from cars and plants, I create my own content, so, at least in my case, I work with Poser because I like how it works, and does not need a rocket science degree to understand.

However, I agree with wolf359, for that sort of pro work, Poser is not the best choice to work with.

But then, those type of people build their own GUIs, plugins, assets, have internal development teams and so on, that they could probably use Poser if they really wanted to. They obviously would not use Poser's content as is, simply because there are so many things already done with Poser that it is very easily spotted, as wolf359 says, in tv broadcasts and pretty much everywhere in internetdom.

Would Poser benefit from better rigging? Sure it would. Tremendously. More nodes? Of course.  Just imagine what bagginsbill could come up with if some new nodes. Does that means Poser sucks as it is right now? Not by a long shot. At least, not for me.

I'd say that if there was any migration jitters, it would not be from Poser to Daz Studio, but rather from Poser to Messiah Studio.

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