Warriorpoet2006 opened this issue on Jul 04, 2011 ยท 9 posts
aRtBee posted Tue, 02 August 2011 at 2:35 PM
Warriorpoet2006, you're well on your way.
Some additional tips:
lower resolutions make thicker, stiffer cloth. As you want to make edges to your clothing: reduce resolution there, instead of increasing.
quad meshed behave as non-woven materials: leather, rubber, fleece. Triangular meshes behave like woven / knitted materials: linen, wool, cotton, jeans, lace. As you want to make leather edges to lace blouses: triangulate the blouse and quad the edges.
Poser cloth room tries to mimic the laws of (real life) physics. As a result, cloth room works against you when you want to take poses or make moves or use movement speeds that cannot be made in real life when wearing those clothes of the specified making. Try to find the safe limits, and try to stay within.
I'd like to see some WIP's or so.
Have fun, all the best.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though