722 opened this issue on Aug 01, 2011 · 272 posts
aeilkema posted Tue, 02 August 2011 at 5:52 PM
Attached Link: http://developer.daz3d.com/i/3d-models/gameready?cat=1174
> Quote - > Quote - After all is said and done and tried, I think even DAZ will have to admit that the primary market for their applications and content as well is the low end user. Shame that so much manpower, money and effort is put into trying to do something we all know cannot be done. I guess even companies can do some whishful thinking :-) > > As long as there are markets, like Turbosquid, selling simple models such as a football for $90, there's no reason not to think that DAZ cannot break into that market with lower cost 3D products.
I agree, but there's the problem.... DAZ is not offering lower cost 3D content to that market at all. Turbosquid is catering to game modelers and does not control what vendors ask, it's a bad example. DAZ opened a special store section catering at game designers about a year ago. Check the prices, that is not low cost at all. I've been an indie game designer for over 10 years, retired about a year ago. I've worked on some 3D games and hired someone to do my 3D (medieval) models. He created a number of custom made models for less then DAZ is offering these models for. There are numerous stores providing game designers with quality models (rigged and pre-animated) that cost much less then what DAZ is asking.
DAZ is trying to gain access to a new market, but they don't offer anything new at all, on the contrary. The way DAZ is handling this, they will not break into this market at all. The only customers they get are the same people that always have been buying there items, they just found a way to milk the same cow a bit more.
Second problem is lack of content..... while they've opened this store section a year ago, they've only managed to offer 8 products. DAZ releases more content then that for DS/Poser in a week. They're sending a clear message to the game developers..... we're not really interested in your business.
Before you mention, I know there's the DAZ game developer license for DAZ originals, but that has it's issues as well. Adding on to that is of you want to use other non DAZ original content, you have to buy a license from the vendor.
Last problem (for now) is that in order to get your model (bought under the license, not the game ready ones) into a game engine, you have to use DS and animate, if you don't want to do all the rigging and animating all over again. Now were back to the main issue, the game world prefers using their standard equipment and DS sure isn't one of those.
Again, DAZ has shot themselves in the foot with the way they have gone about it. The want to impose their workflow on people that use serious tools or try to break into a market, but offering nothing exciting at all...... Do you really think that the game world is waiting for DS and 8 ready to use models? Think again.... if I had to create a game again, I would know where to spent the money DAZ is asking and it sure isn't at DAZ.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk