722 opened this issue on Aug 01, 2011 · 272 posts
wolf359 posted Tue, 02 August 2011 at 5:55 PM
Aeilkema is quite correct that Daz's Myopic Dream of seeing their Vic/Mik products being used for FINAL deliverables in a pro production seems Strangley undisturbed by reality
And that realty is this :
Despite their FBX/ Collada Export from DS
Despite their "decimator polygon reduction plugin and "Game Dev" tool kit kit for V-chick,
Daz has made ZERO ..repeat ZERO market penetration into pro pipelines in any Signifigant way.
and judging by the latest marketing HYPE they foolishly think that "genesis" will be their ticket to the Pro scene .
Wrong!
Just Aks anyone over at Cg talk who works in a VFX studio About "genesis"
Honestly many here and at Daz are so impressed with the Deformations of the genesis rig because they just dont know any better. yes it is "innovative" for Daz poser tech standards but
Just compare this BLENDER RIG to what you have seen in Genesis and you quickly realize how vestigial poser/Daz tech truly is.
"As long as there are markets, like Turbosquid, selling simple models such as a football for $90, there's no reason not to think that DAZ cannot break into that market with lower cost 3D products."
Hi That $98 Football from TurboSquid is described as"
"American Football 'Wilson'. This is vray-ready and in high-def. All textures 2K."
This means it is for PRO Studios who have Spent $3500 on AutoDesk max+Yearly Maintanence
and another $1300 On Vray For 3DSMAX.
Probably having just won a bid for a NFL CG Spot Worth tens of thousands of Dollars
That football has to look uber Photo realistic in a closeup shot In Hi definition broadcast.
When Last I looked DAZ was Not Selling "Low Cost" Sport props
in the $2 "platinum Club "built with proprietary Vray Shaders ,2K Textures in .MAX Format.
See the Difference??
Cheers