MikeMoss opened this issue on Jul 28, 2011 · 35 posts
kalrua posted Wed, 03 August 2011 at 9:35 AM
What i would like to see?
Humm
-Render
Ibl Speculare
IDL Speculare
Idl Shadowing
Normal map (tangentSpace) full support: Overlapping, symetric,Texture Coordinats effect .
Caustics/Photon mapping
Dispersion
Complete FastScatering
Raytracing optimisations
-Materials rooms
custom node (HLSL Support)
Alpha texture channels support.
Strand hair node
Variables: lightvector, reflectionvector, TBN Matrix, Tangents
ArcSin, ArcCos, ArcTan
Materials instance
Postprocessing rooms.
-Manipulation
Trièdre tools
Separate resetMorph and resetPosition
Zoom Mouse Wheel.
-Utilitie
Materials gamma correction converter.
-Bridge
3dsmax/maya-->poser (no resetup)
Ambitious, no? Cry
Sorry for my bad english