722 opened this issue on Aug 01, 2011 · 272 posts
wolf359 posted Wed, 03 August 2011 at 11:41 AM
"most of the turbosquid meshes just have very basic rigging - if they have any rigging at all. no JCMs, no morphs, no expressions, no phonemes, nothing. most also have crappy video game style UV mapping and very poor textures - they just look halfdecent because their promos are rendered in advanced renderers under advanced lighting. in poser they would look like sht."*
That is because their intended Delivery platform is a game engine
all of that" JCMs, morphs, expressions, phonemes" are not needed and would make the meshes too heavy for realtime animation in a Game.
But it is ironic that when I take a so called premium poser Figure Like V4/M4 Apollo Max and render it in Vray or maxwell they look truly AWFUL!!!
Every bad topological Mistake Shows up
Sort of like the Difference between the flattering Lighting and Alcohol haze in a nightclub/bar( poser firefly DAZ "3D delight")
and the harsh reality of what the people really look like at 9 am Saturday morning in broad daylight.
This is true of not just the figures/Creatures/animals but most poser prop content particularly the stuff from Content paradise.
In fact in my Many years of rendering Experience with the engines from C4D AR to Lightwave 3D with the External Kray render Engine to MODO401 to Vray
I have found only TWO poser Vendors who's products Actually look better in a high end render Engine.
1) STONEMASON
2) SANCTUMART
Not surprising when you consider that both of these men are front page Award winners
at the professional site CGSOCIETY.ORG and they both use MAX to create Content for the pro games/Film market Primarily and retask it for Poser/DAZ as an afterthought.
"ive seen professional modelers who think they are hot sht look at the Renderosity marketplace and say 'i could make better products than that in my sleep', and watched them try. sure they may be skilled at modeling, level design, etc -- but as soon as they see how much additional work (and knowhow) is involved in 'poserizing' something, rounding out a product, packaging it, testing it and promoting it in the marketplace they fade pretty fcking fast. its absolutely unbelievable how much the average poser customer expects from a $5-10 clothing pack these days."**
So true Friend
if you honestly Calculate the man hours we vendors Spend on Developing
viable content for this Small market nearly All of us operate at a loss as I am sure long time, Quality producers like yourself already know
oh well
Cheers