Forum: Poser - OFFICIAL


Subject: Creating full body morph that I can distribute? (Poser morph brush)

Xameva opened this issue on Aug 02, 2011 ยท 11 posts


millighost posted Sat, 06 August 2011 at 9:08 AM

Quote -

I didn't want to make a separate thread for this question, so:

If I was creating a custom face/body morph for distribution, with for example a mix of this: http://www.renderosity.com/mod/bcs/index.php?ViewProduct=78791

and V4's morphs++, I could not export the .obj with the morphs++ dialed up, correct?

Technically you could export the obj with all the required morphs dialed in, and then create a morph from it, that way you will get a single morph that combines the V++ morphs with the other morphs.

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So when I have the face I want, I would save the pose with the morphs++ values, then zero those and export the .obj with just the above product's morphs. Then I'd make an injection pose combing the .obj deltas and the dial values of the morphs++.

Does that sound about right?

Thanks. :)

This is possible, too. It is quite common to use the V++ morphs for the body of the figure, while using some other (custom-) morphs for the head of the figure. Personally i think that a combination of both for a single body part (i.e. head) gives you the disadvantages of both methods combined and therefore creates a lot of work to make the two morphs work together. Apart from that, the performance of poser seems to mainly depend on the number of morphs in the scene, so you should try to keep the number down. But i guess that incorporating V++ morphs into custom morphs in some way might create some legal issues, i.e.: how much V++ might your custom morph contain, without counting as a redistribution of the V++ morphs? (this could be the main intention of your question). Probably you have to decide for yourself, how much of the resulting is V++ and how much is redistributable.