722 opened this issue on Aug 01, 2011 ยท 272 posts
Dave-So posted Sun, 07 August 2011 at 1:26 PM Online Now!
I may be a bit naive, but I was thinking about that very thing one day, JoePublic ...Isn't a mesh a mesh pretty much? Perhaps there are differences in quality, where the olys are , etc, but if its a sound mesh, it is what it is.
What is it that actually creates an incorrect bend, such as elbow, butt, whatever? Mesh construction and rigging, I would think...in my little knowledge of such things.
So, as stated...why not increase poly count in areas that need it, to avoid mesh crushing, etc, reduce where it doesn't matter ... then proper rigging .... would it not work? Or am I just so way out of whack that my thoughts are but garbage?
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