EClark1894 opened this issue on Jul 04, 2011 · 116 posts
unbroken-fighter posted Mon, 08 August 2011 at 4:27 AM
sculptris and bleder 2.55s sculpt properties were developed together
in blender make a lowpoly base duplicate on a new level use the subdivide surface and divide as much as you need as long as poly count doesnt change then bake as a normals map and apply
i will still never figure why people are so afraid of poly counts i render 200,000,000 in 5 hours on a dual core