Forum: Poser - OFFICIAL


Subject: So are you going to leave poser for V5, Gen ?

722 opened this issue on Aug 01, 2011 · 272 posts


Afrodite-Ohki posted Tue, 09 August 2011 at 11:17 PM

Quote - I'd like to ask a question and it may sound dumb, but what is "weight mapped"?

I do mostly texturing and no modeling so it is something I don't understand.

 

Weight-mapping, by itself, is a term used to a technique/function that uses colors to specify how much a certain vertex of a mesh will be affected by another function. It can be used, for instance, to tell a cloth dynamic system that an area of a mesh will feature a harder type of fabric while the rest will be soft (... I just noticed that this might actually exist in P9 and PP2012, because I remember reading that its weight-mapping is not only for rigging...). It's really painted over the mesh - in C4d, you see it as an odd texture; in PP2012, from what I saw in the video, you see the dots that represent the vertices change color.

Weight-map rigging uses weight maps to tell a bone what areas it should bend and how much of that area should be bent. This, for a human body, means that you can simulate the movements of muscles probably perfectly, for instance.

 

 

Edit for extra explanation because you said you've never worked with rigging: Poser, so far, uses spherical and capsule zones to control what and where should be affected by a bone, so you're stuck with a round zone (or a bunch of them, in the case of Poser 8 and PP2010 I think). That's why V4 has hidden magnets and joint-controlled morphs to simulate a better bending of difficult places like knees, elbows, and movements that move flesh in more complex ways, like breasts splashing up when the arms raise.

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.