Forum: Poser - OFFICIAL


Subject: Daz is back-peddling

basicwiz opened this issue on Aug 10, 2011 · 32 posts


coldrake posted Wed, 10 August 2011 at 9:26 PM

basicwiz wrote;

Quote - I noticed with great interest that Daz is now offering morphs for Genesis to turn it into M4 and V4. My opinion is, this is their way of getting around the (extremely) luke-warm reception Genesis has found with 3rd party vendors.

Since the M4/V4 shapes were created months before  Genesis was released that's not possible.

Quote - As I understand it, one could buy these morphs, make the needed changes in Daz Studio 4 and export them for use in Poser. My assumption (which may be right or wrong) is that the advantage of these figures over the ones I have right now would be the addition of weight mapping. Am I missing something?

Yes. The M4/V4 morphs are not for turning Genesis into M4/V4. They give Genesis the M4/V4 shapes to be used for mixing with other shapes and morphs. If you have any M4/V4 characters that you would like to recreate with Genesis it will be much easier to do.

 

William_the_Bloody wrote

Quote - I love the idea of being able to take a lump of polygons and turn it into anything I like with dials.  Therefore, Genesis should be right up my ally.

The problem ends up being that with every new figure, DAZ seems to get further and further away from "Real" with their human shapes.  Morph something too much and you lose the rigging (I don't know if that applies to Weight mapping or not)

The weight map rigging changes automatically in DAZ Studio. I don't know if that is the case in Poser Pro2012.

 

 

Coldrake