Compfox opened this issue on Aug 11, 2011 · 23 posts
moogal posted Thu, 11 August 2011 at 2:45 PM
Quote - I know. I make all models in wings. I use tricks with "tripled" edges and hard edges.
http://www.renderosity.com/mod/bcs/photos/prodimg16/product_image_full_160344.jpg
But if you want create huge polygons - not table but house wall it can generate weird artifacts. It is not a problem if you divide 1 wall for 4 parts, but if you must divide number of walls in number of houses (for example street) you can have very high res scene ;)
That sounds like a different problem. Are you having problems with clipping, or are you getting the stripe artifacts that occur with non-volumetric (single sided) objects? I just pay very careful attention to the edges I select to bevel, and avoid beveling edges of any polygons that are co-planar.